From Geometry to Art
by
Luis Alvarez. Departamento de Informática y Sistemas, Universidad de Las Palmas de Gran Canaria,
Yann Gousseau. Département TSI, Ecole Nationale Supérieure des Télécommunications. Paris
Jean-Michel Morel. CMLA, L'École Normale Supérieure de Cachan.  


In the last decades, the development of computer technologies has provide new tools for artistic creation. The geometrization of the the art proposed initially by Cezanne and follows by many others artist, in particular by Kandisky, tries to decompose the scene in elemental objects like circle, square, triangles, polygons, etc.  In this work, we explore the possibility of computer technologies to generate synthetic artistic images. Based on very simple basic objects (ellipses, triangles, rectangles, polygons, etc..)  we generate images by defining a number  of object combination rules. These rules includes scale information, size, oclussions, transparencies, etc.. Once all these rules are defined, the computer generates images using these rules and a random procedure.  In the next web page you will find a collection of images generated using this approach  (DEMO)